The game, set during the French Revolution, will feature sword-fighting, mobs and a chaotic Parisian setting. Gamers will control young assassin Amo, who will try to set France in the right direction.
While "Assassin's Creed Unity" is set in France, some have criticized the upcoming game for using British accents in the game.
To address the criticism, the game's creative director Alex Amancio explained why the game uses British accents in an Ubisoft blog. Amancio explained that it wouldn't make sense to use French accents because Animus, a genetic memory machine, is retelling the story in English.
"The idea is that the Animus is translating everything into the language you’re playing in. That’s why, since you’re an Anglophone, you’re hearing all the dialogue and cinematics in English," Amancio said. "It would really make no sense for there to be a French accent because that would mean that this French character is trying to address you in accented English. Everyone in the game is not trying to speak English for your benefit.”
Amancio also mentioned that non-playable characters will all be speaking French once the game is released.
"The only lines that are going to be translated into English are gameplay-related elements that we need to convey to the player." he said. “Those parts will be in English. Everything else is in French. You’ll really have the immersion of walking around in Paris and hearing everyone speaking French.”
Lastly, Amancio said that the decision to use French accents was an aesthetic decision that should help enhance the game.
"It’s an artistic choice,” he said. “It’s a new generation and the story is a little bit more serious, and having everyone speak in a thick French accent would detract a lot from the experience.”
"Assassin’s Creed Unity" releases on Nov. 13 for the PlayStation 4, Xbox One, and PC.
'Assassin's Creed Unity' Story Trailer Takes A Cinematic And Violent Look At The Upcoming Game
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October 11, 2014
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